Learning through role play

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Role play encourages students to be active learners though playing specific roles to gain a deeper understanding of the process for creating laws in the ACT. Student will be able to debate real issues that are important to them through a role play.

The role play activity is based on passing a law in the ACT and presents an opportunity to acquaint students with a number of key democratic concepts, including where the ideas for laws come from, how they become law and the role of elected representatives in the passage of legislation.

Planning for the role play

Before completing the role play students will need to be familiar with the Assembly, resources for this include:

This role play is designed for students to debate a set bill topic and the students will need to prepare a short speech to use during the debate.

The chosen topic forms the basis of a new bill, which is a draft law, once it is passed by the parliament it becomes a law.

Once the students have been introduced to the Assembly roles will need to be allocated so that students can write their speeches on the topic from either an affirmative or negative stance.

In its 30 year history the ACT has only had one government that has held majority in its own right (6th Assembly), all other governments in the ACT have been minority government with the cross bench holding the balance of power.

For the purposes of this role play, and to reflect minority government in the ACT, students should be divided so that:

As an example, for a class of 29 students they could be split as follows:

These all represent a 27 Member Assembly (Clerks are not members) and allows the cross bench to hold the balance of power so they can vote with either side to pass a bill with a majority vote which in this example is 14 Members (demonstrating how balance of power works in a parliament with minority government).

Once the parties have been formed students will be able to create their speeches for the bill to be debated.

The role play is a simplified version of the legislative process and concentrates on the “Agreement in Principle” stage as this is where all debate on the merits or otherwise of a bill occurs. It is assumed that the Government has already presented the bill on a previous occasion.

Copies of the role play script will need to be provided for the Speaker, Clerk, Deputy Clerk and leaders of each party (government, opposition, crossbench).

All other members will only need to have their prepared speeches so they can participate when members wishing to contribute to the debate are called on by the Speaker (teacher choice if all student are to be provided with a copy of the script to help them follow the process).

Preparing speeches for the bill debate

Preparing speeches for the debate:

Every member of the Assembly can introduce bills to the Assembly, and while most bills debated in the Assembly will be government bills which are always presented by ministers, a small number each year are presented by other MLAs, these are known as private member bills.

Parliamentary roles

Speaker

Clerk

Deputy Clerk/Sergeant-at-Arms

Chief Minister

Leader of the Opposition

Crossbench

Members in the chamber

Commencing the role play

Setting the scene

The bill topic for debate is called the “Domestic Animals (Cat Registration) Amendment Bill”, this bill will require registration of all cats across the ACT.

The bill is a government bill, they will be arguing the affirmative case, the opposition will be opposing the bill and the cross bench can decide for themselves if they wish to support or oppose the bill.

Teacher to remind members of their roles depending on parties they represent—The government members support the bill, the opposition will not be supporting the bill and crossbench members can decide their own position as they hold the balance of power.

Teacher to outline standing orders for the session (see resource 2—Parliamentary standing orders (rules)). The standing orders could be displayed prominently on a board for reference by the students, alternatively a copy can be supplied to each student for use during the debate.

At the end of the bill debate the Speaker will call a vote on each statement. This first vote is always on the voices, the Speaker will say all those in favour say “Aye”, all those against say “No”. They will then make a call on the voices by saying either “I think the ayes have it” OR “I think the no’s have it” (see resource 5—Standing order 9).

Any member may disagree with the Speakers ruling and call a formal vote, to do this the member simply need to assert the opposite of what the Speaker has ruled (see resource 5—Standing order 10):

A formal count of the votes is known as a division and in this role play is done through a show of hands, the Clerks’ count the votes, give the result to the Speaker to announce (see resource 5—Standing order 10).

Chamber setup

Diagram showing a basic set out of a chamber for an MPI role-play.

Key

1. Speaker (usually a Government member)

A-B. Clerk, Deputy Clerk/Serjeant-at-Arms (not members)

2-3. Chief Minister, Deputy Chief Minister and government members

4-5. Opposition Leader, Deputy Opposition Leader and opposition members

6. Crossbench (Second unnumbered curved bench also a crossbench if there are more than 25 members)

Classroom set-up

Organise the classroom to look like the Assembly chamber. Tables can be used for the Speaker, clerks and leaders, surrounded by chairs in a “U” shape for all other members.

Students move to their positions except for the Speaker and Sergeant-at-Arms, who will enter from a door/corner of the room once all students are standing in their position.

Once everyone is in position and ready to commence the role play, all students should be standing and then the Serjeant-at-Arms and the Speaker can enter the chamber in a procession. Students can sit once the acknowledgement to country is done.